Digital Illustrator
based in germany
about
digital artist
Shanasae is a fantasy digital illustrator with a love for storytelling and character driven art.
Focusing primarily on original works, "Shana" is putting her all into a personal project that means
quite a lot to her.
I've been drawing for over two decades and honestly find great joy in giving life to characters
with creators who deeply care for them with the skills that I have. Being invested personally in
story-telling myself, I have a huge soft spot for people who take the time to tend to their own
characters with rich lore, art, etc.In more recent times, I have found myself distancing from Final Fantasy XIV fanart and instead focusing
on puttingmy efforts into a singular project that has given me a lot of joy. A project that already has
taught me new skills, weak-points and patience levels I didn't think I was capable of having. While I'm
unsure if I want to release said project to the public, I have been growing said project in the comfort
of my closest friends who have been extremely kind to me while I've pushed myself through it.Never be afraid to push yourself, even if the first time you do something you suck at it.
Having started learning coding and various other skills I need for my current project, this has
been a huge lesson for me to learn. So never give up and always try something new.
Should you have any questions on any projects that I am involved in, please feel free to send me an
ask on BlueSky.
my work
only q4 2026 displayed
Since starting my personal project, I have really locked-in and pushed myself in various ways these
last several months and hope to continue to improve from here. Having watched various tutorials and
attended a few regular online classes to better myself, I hope that my work moving forward will be
something you all will enjoy looking at.I have chosen to slow down significantly, focusing on detail and greyscale rendering other than colour.
And while I had quite a bit of time doing extremely saturated coloured illustrations several years back,
I think focusing on greyscale has given me more ability to focus on what I enjoy, which is character
illustration / detailing. I'm colourblind, so working with colours was always extremely stressful for me.
So this is a happy compromise :')I'm still finding what makes me happiest at the moment but I am slowly but surely finding my
footing.
commissions
additional information
| commission status: CLOSED UNTIL 2027 |
Thank you for showing interest in my commissions. If you would like more information
please see the links to corresponding websites that I accept submissions below:
I do not accept commissions outside of these two websites unless for specific commercial
or business usage. Even still, specific conditions must be met in order to accept unique
commissions under these circumstances.If you are interested in commercial / business commissions, please contact me via my e-mail.
Please do not contact me via e-mail for personal commissions.
projects
Below you'll find all current projects I am engaged with as lead project manager or part
of the team. I take considerable care on any project I am apart of and try my very best
to suppor those who participate in them too.
Final Fantasy XIV
community related events
Gebler Art Party is my own personal brainchild of a Final Fantasy XIV community event
co-hosted with one of my best friends, Len. We focus on smaller audiences that welcome all
skill-levels and hobbies.Be it writing, drawing, or something else, you are always welcome to share the space
with us while you are being creative and respectful.
original content
game / illustration related
While still in it's initial stages, Shana has been working hard to pour everything she has
learned over the years into this current project. Refining and discovering new art styles,
learning Javascript from scratch and understanding that an initial fail-state isn't the end.There is no current release date for this project, please be patient. I am not accepting
outside help at this time and would like to take my time, learn new skills and understand
the complexities of game development while still balancing work and life.










